![]() Whether exploring trap-filled dungeons, or battling in some windswept wilderness, Tamriel is yours to explore – or exploit – as you see fit, building your forces to take on all comers. Call to Arms is a simple game to learn, but a challenge to master your Party can be assembled in an almost endless variety of ways, each unlocking new tactics and abilities with which to test your skill as a commander and challenge your enemies. Players can take on quests, unearth magical artifacts, and fight roaming monsters as they do battle against their opponent, using a combination of strength, stealth and magic to win the day. In this game, you must select a mighty champion to lead your Party, surrounding them with heroes and staunch followers. From the teeming cities of Cyrodiil to the towering mountains of Skyrim, across the ash-plains of Morrowind, and through the steaming swamps of Black Marsh, you must lead your Party of bold warriors on the path to glory. The Elder Scrolls: Call to Arms is a tabletop wargame set against the epic, sprawling backdrop of Tamriel. It is a realm you can enter today, if you have the courage to answer the Call to Arms! Where danger lies around every corner and where fame and fortune await the bold. Both download and print editions of such books should be high quality.Welcome to Tamriel – a realm of adventure and wonder. Most newer books are in the original electronic format. Also, their file size tends to be smaller than scanned image books. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. ![]() We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. Reinforcements One has all the rules and information you need to play the game when combined with Book 1.2 and Book Two. Please note that you must have Book 1.2 to play this game. Some of the material assumes you have the expansion Book Two. Finally, there is a consolidated index to all three books. One scenario is based on a story that appeared in a Captain’s Log we added it to this book. The new trait X-Ship gives those ships powerful advantages. X-ships can carry new versions of plasma torpedoes. War dreadnoughts add depth to a squadron. New types of ships include advanced technology X-ships that add more power to your fleets. There are more civilian ships to protect and a fleet repair dock to fix those damaged ships. There is a new monster for your fleets to defeat: the deadly space tarantula. Remember the Juggernaut from Book Two? There is a whole fleet from the Juggernaut Empire! This unknown enemy from a faraway galaxy periodically sends ships marauding across the Alpha Octant. We introduce the Frax, a simulator empire designed by the Klingons to provide an opponent for their officers going through their version of Star Fleet Academy. The WYNs that were previewed in Book 2 now have a full-scale fleet you can use. Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates, Tholians, and Seltorians. “Captain, reinforcements have just shown up on our sensors!”
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